Hello,
I don’t know how many of the others on here have started playing around with the sculpt branch (voxel remesher in particular). I have taken a bit of a shot at it and I really like how we are now able to add new topology really quickly on an as needed basis (sure dyntopo is good, but I feel like this way is more controlled).
That said I feel like I don’t really understand how it does what it does, especially with how it shrinks things and at some point seems to do just and only that while keeping the same undivided mesh as previously.
I figured I would drop this question here, as I’ll probably be searching intermittently for the answer on my own. If I figure out a good way to explain it I’ll reply with an answer myself, but:
Can someone explain how the voxel remesh works in layman’s terms?