Trying to start an Unreal project from scratch and running into a stumbling block.
- Created new class from Unreal.
- I see the cpp and h files appear in VisualStudio, and I see the new class in Unreal under C++ classes
- BUT, the “#include xx.h” says it can’t OPEN the *.h file?
- The odd thing is the Unreal project compiles without apparent error, and I see the new function available in BluePrint Event Graph
Unreal created it and put it in the Visual Studio project, so what’s the deal?
This is the very first new C++ class I’ve added.
I’ve tried several times now and keep hitting the same issue. I’m missing something here …