"using" >>> Possible Issues & Unforeseen Relative Anomaly (Relative to My Ignorance)

Going through the Learn Unreal Engine & C++ Course…
As requested for a bonus exercise, I’m attempting to describe why one might be cautious in using the “using” statement to shorten namespace usage syntax with various functions.

Well, when I explored the challenge, I did the following in my ignorance, and it runs without errors, but isn’t the exact solution to the challenge presented in the video:

"

#include

using std::cout;
using std::endl;

int main()
{
cout << “Welcome to Bulls and Cows” << endl << endl;
return 0;
}
"
This way of declaring using functions within those namespaces might help avoid conflicts, but not necessarily, so I suppose it’s important to be aware of this sort of thing and integrate a way to to checks to namespace conflicts when integrating new libraries or writing new functions within one’s own code.

Peace