There are six levels, and a new brick type is introduced each level. I’m quite pleased with the atmosphere that’s been achieved. What I’m most chuffed with, though, is that I managed to not only create lives, but on each level you have a chance to increase your lives by one by destroying a random amount of bricks. Big thanks to @Sebastian_Martens for helping me with that last thing.
Now since I’m still using Unity 4 and can’t create a Web GL build, this link will download the game via OneDrive. Hope you check it out.
Hey, sorry I took a while to respond. I made the lives a static. Of course, the problem with that you need to reset the lives manually when the game restarts.