Update - Attackers attack and destroy new defender

Follow up solution for BUG. We can use a child object to trigger the attack animation which will solve the problem for most positions.


Body child object will have another BoxCollider2D and tag script DefenderBody.

Lizard.cs

void OnTriggerEnter2D(Collider2D collider){
		GameObject collidedGameObject = collider.gameObject;
		if (!collidedGameObject.GetComponent<DefenderBody> ()) {
			return;
		}
			animatorObject.SetBool ("isAttackingBool", true);
			attackerObject.Attack (collidedGameObject.transform.parent.gameObject);

	}

Fox.cs

void OnTriggerEnter2D(Collider2D collider){
		GameObject collidedGameObject = collider.gameObject;
		if (collidedGameObject.GetComponent<Defender> () &&  collidedGameObject.GetComponent<Stone>() ) {
			animatorObject.SetTrigger ("isJumpingTrigger");
		}
		if (!collidedGameObject.GetComponent<DefenderBody> ()) {
			return;
		} else if(!collidedGameObject.transform.parent.GetComponent<Stone>()){
			animatorObject.SetBool ("isAttackingBool", true);
			attackerObject.Attack (collidedGameObject.transform.parent.gameObject);
		}
	}
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