Unrealistic Bowling

With phsyics randomizations every play and an iso sphere collision mesh, it sure setup for an “Unreal” Bowling Scene :slight_smile:





Ok it works WAY better with normal sphere collision

But not gonna redo all my screens cuz of it lol

There’s still a few kinks to work out aswell.

Like how the bowling ball rolls over the bowling pins despite having 7 times the mass.

Maybe cuz the bowling pins are too close together.
Better yet if I reduced their friction they might slide away more easily.
But this isn’t a real game so I’m not gonna play with it any further

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