Hi, I am currently fiddling around a little bit with unreals AI system and this thing is massive. There is soooo much you can do with it and it is rather complex with little documentation, especially when using C++. Which led me to the thinking that it would be great to have an in-depth course on how to set up complex AI behaviors in UE4, creating a custom nav mesh (for practice), do some graph theory by building a grid system and make an A* path finder using Manhattan method and Euclid method and so on… I think it would really benefit people, since AI is very interesting but also tough to find your way into.