When trying to apply the Material Instance called “Ceiling” which was created form the “MetalWood” Material, the Unreal Engine crashes, with the following message:
LoginId:XXXXXXXXXXX
EpicAccountId:XXXXXXXXXXXX
Assertion failed: !BatchElement.IndexBuffer || (BatchElement.IndexBuffer && BatchElement.IndexBuffer->IsInitialized() && BatchElement.IndexBuffer->IndexBufferRHI) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\MeshPassProcessor.cpp] [Line: 775]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
Any ideas? I can’t progress any further because of this? Thanks!
Rich S.