Heres the crash log:
EpicAccountId:
Assertion failed: !BatchElement.IndexBuffer || (BatchElement.IndexBuffer && BatchElement.IndexBuffer->IsInitialized() && BatchElement.IndexBuffer->IndexBufferRHI) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\MeshPassProcessor.cpp] [Line: 775]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
I follow these step:
-download a stone texture from [textures(.)com]
-turn it to PNG
-import it to project
-right click on texture, make material from texture
-> drag material to wall then unreal instantly crash
*The bronze, uv material wont crash the first time, but after the first crash from imported stone material, all material dragging will crash everytime
I have tried:
-update drivers
-delete project and redo the square room
-delete unreal and reinstall 4.22.3
This problem still happen 100% every time i try to drag a custom texture/ material made from texture
This problem has been ask before on this forum by another user, but no real solution is found