I checked out the repo for you and this is the output of the script
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./Source\ArchitectureExplorer\VRCharacter.cpp
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8: #include "AI/Navigation/NavigationSystem.h" -> #include "NavigationSystem.h"
58: bool bOnNavMesh = GetWorld()->GetNavigationSystem()->ProjectPointToNavigation(HitResult.Location, NavLocation, TeleportProjectionExtent); -> bool bOnNavMesh = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld())->ProjectPointToNavigation(HitResult.Location, NavLocation, TeleportProjectionExtent);
Old -> New