I’m having some trouble getting the Unity Test Tools to work in Unity 5.3.5f1… I’ve imported the Unity Test Tools which seem to work fine; I’ve created my ScoreMasterTest script in a folder called “Editor” on the top level of my Bowlmaster assets and written it just like in the video; but it doesn’t appear in the Editor Tests list. The only error I’m getting is a Warning about one of the other Unity Test Tools scripts, warning about an unused variable. Here is my script:
using System;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
[TestFixture]
public class ScoreTest {
[Test]
public void FailingTest() {
Assert.AreEqual(1, 2);
}
}
Does anybody have any idea what I’m doing wrong, or what I could do “more correctly?”