so im about to implement my skill(like ice wall, fireball, lightning storm etc…) to be used on the action slot.
my question is can i override AnimatorOverrideController with another AnimatorOverrideController?
so lets say my animation has these:
attack(base on weapon)
skill(instant// shoots lightning strike)
skill(delayed cast time// casting a big spell)
skill(around player// player goes supernova or creates frost armor around him)
skill(locomotive skills// ie dashing)
so anyways if override my current override which currently is based on my weapon does the weapon override gets removed? and if not if i want to unbind the override after the it has been casted incase another skill was to be used how would i approach this?