So, I called it a day after completing the previous lecture. Today, when I started Unity, I was greeted by the error ‘Fatal error in gc, GetTextContext failed’ at the splash screen and quit. After trying to start Unity again, it opened my project exactly how I left it (at first glance), without errors. No problems running it either.
Now, what could cause such an error at startup? Should I be worried (parts of) a project could get corrupted by something like this? I hate to see that happen when I’m in the middle of my dream RPG game
No, I don’t. Can’t check if my antivirus was the cause, because I haven’t encountered the error since. I can’t find much info on the specific error I got either (GetTextContext failed).
Thanks. And for future reference - Is there something I can do with error-logging? I noticed there’s a log in \Users\<x>\AppData\Local\Unity\Editor\, but that’s limited to current and previous Unity session. And, silly me, I tried it twice before checking for logs
If it occurs again turn off hardware acceleration thing in any antivirus you have and disable the DEP if using windows 7
It is a confliction between antivirus/windows and unity.