Unity error on startup

So, I called it a day after completing the previous lecture. Today, when I started Unity, I was greeted by the error ‘Fatal error in gc, GetTextContext failed’ at the splash screen and quit. After trying to start Unity again, it opened my project exactly how I left it (at first glance), without errors. No problems running it either.

Now, what could cause such an error at startup? Should I be worried (parts of) a project could get corrupted by something like this? I hate to see that happen when I’m in the middle of my dream RPG game :wink:

Lots of mentions of Avast here, do you have that installed?

No, I don’t. Can’t check if my antivirus was the cause, because I haven’t encountered the error since. I can’t find much info on the specific error I got either (GetTextContext failed).

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Hmm… there was mention of windows updates also but that seemed a bit straw clutchy.

Maybe if its just the once, assuming you’ve not lost anything, dont worry but if you start seeing it more frequently investigate a bit further.

Thanks. And for future reference - Is there something I can do with error-logging? I noticed there’s a log in \Users\<x>\AppData\Local\Unity\Editor\, but that’s limited to current and previous Unity session. And, silly me, I tried it twice before checking for logs :smiley:

If it occurs again turn off hardware acceleration thing in any antivirus you have and disable the DEP if using windows 7 :slight_smile:
It is a confliction between antivirus/windows and unity.