Unity DOTS. We will get a section or a course dedicated to DOTS in the future?

Hi everyone I made this topic for talking about the new way of writing code in Unity by using DOTS.
Just now I watched the video “Converting your game to DOTS” that explain how to convert your existing project in DOTS.
Here is the video:

If you don’t want to watch the video here is a link to the slides of this topic:

Converting your game to DOTS – Unite Copenhagen 2019 from Unity Technologies

As the speaker (Mike Geig) said in the video, it is true that DOTS makes your code better on performance, frame rate, memory etc but it’s not always necessary to use DOTS when your game works fine with MonoBehavior (basically with the Unity OOP approach).
At the end of the video Geig also said that DOTS it is useful when you have many entities inside the scenes but you have also to think that this new way of programming is based on Data and not in Object Oriented as we usually think. This is actually true it’s a complete new way of write code that needs to be explained step by step in my opinion.

So at the end of the day my question is the following. We will see a single section inside the Unity courses (Unity 2D or 3D), or a complete new course, explaining the DOTS features in the future? I know that DOTS isn’t in a stable release but the Unity developer team seems to put a stable version in the 2020 version of the engine.

What the instructors think about this?

Thanks and have a nice day.

I thought many of the features are still in preview. A section or course would be nice, but that said I would like to see a stable release first.

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Yes for now many features are in preview but the Unity team seems to want people to use this new type of way of doing things.