Hello there,
I’m doing the Unity Course now and am at the stage of creating the Rocket Ship game.
I noticed one issue: when I play the game (in Unity) while the Rocket Ship has been selected in the hierarchy window, then the Rocket does move according to all the settings I’d chosen (mass, drag etc.). If, however, another asset has been highlighted before I hit play, then the Rocket goes way too fast as if the settings were completely different. The problem occurs each time I play - even if I make sure that the Rocket has been selected before playing, when I move to Level 2 it invariably ‘looses’ all its settings and goes way to fast.
Would any of you have a solution to this?
Thanks for your help.