First, what’s the best way to play sounds when hitting multiple objects simultaneously? In bowlmaster I want to play sounds based on the number of pins hit. If I hit a single pin I want to play single hit pin audio clip. If I hit 10 pins I want to play the strike audioclip. What would be the best way to approach this?
Second, any good tutorials on layering sounds in Unity so that they create cohesive and complex audio situations? I’d take a general unity course at all.