[Unity advanced] Post-processing-pipeline

Hope its the right place to post it.
Well, it is not my level of Unity atm, but for those who completed the Unity-course and started to work on their own Projects, this may be interesting:
"The new unity post-processing stack is an über effect that combines a complete set of image effects into a single post-process pipeline. This has a few advantages :

  • Effects are always configured in the correct order.
  • It allows combination of many effects into a single pass.
  • It features an asset-based configuration system for easy preset management.

Download & Documentation:



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I’m certainly nowhere near that point yet (still working on block breaker) but this is very interesting and I can certainly see this being benefical for the future.

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