Is anyone using Unity 2017? Because this version seemed to wreak havoc on the cursor-related scripts. Cursor functionality was working fine in 5.6. But in 2017 there’s a large gap between the Player and cursor in terms of distance on screen. If you’ve had this problem, please let me know. Thx!
Btw - recompiled the project in 5.6 and everything working fine again. But 2017 posed problems.
I have some weird cursor affordance issues popping up recently as well.
For me, the cursor seems to jump to the right and down every time it switches between layers.
So for instance if it is hovering over a walk-able layer it properly displays the walk-able terrain icon but when you move it over an enemy or a unknown layer it jumps away as it switches the icon.
I’m not sure what is causing it at the moment.