UE4 Keeps Crashing on Launch

Hey there, after 3 days of break today when I decided to get back to the UE4 C++ course, I opened up my UE4 and I got this error message:

LoginId:78c520684d428eb9acaf65ac7d21e637
EpicAccountId:8d775856d6dc40378581d9051e93af48

Assertion failed: FInternationalization::Get().IsInitialized() == true [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Internationalization/TextFormatter.cpp] [Line: 1018] FInternationalization is not initialized. An FText formatting method was likely used in static object initialization - this is not supported.

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll


Here’s a screenshot of the error too if needed:

Is that a specific project or just any projecxt?

1 Like

It was in any project, I spent 3-4 hours searching for a solution but sadly didn’t find any…
I just had to reinstall it, I think the problem was with my hard disk drive… it was corrupting some files in the past, so I reinstalled it in my SSD and now its working fine…

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