I’ve recently created a shuffle-type puzzle game for mobile (with Unreal Engine 4), where you, obviously, solve these puzzles.
Since I didn’t know how to do this puzzle mechanic in UE4, I went to UE4 - Slide Puzzle Pt.1 by Nicholas Thompson.
Somewhat halfway through the tutorial, I stumbled on a very important issue: the block / tile of the puzzle wasn’t moving when clicked on.
What I did:
I then rewatched the whole tutorial again, and didn’t find anything wrong. I tried placing Print Strings on Bind Event to OnClicked, it worked, then I placed it on Mesh Clicked, and it didn’t.
Cause of problem:
After I debugged, I found out that Move To was not called because for some reason, Is Valid…didn’t work? (This is found at the end of the chain in the Mesh Clicked custom event.)
I have been trying to fix this problem for days, help would be very much appreciated! Thank you!