UE4 Blueprint - LineTraceHit - how to change target back after "MouseOut"?

Hi,

iam just fiddling around with Unreal and trying to achieve something on my own.

i change the size of the object if i point at it (to highlight it) … that works well

But HOW can i change the size of the target back if iam not “looking at it”?
save the changed actor (is there a “feedback loop available?”) and if “this not Hit” set the scale back?

Thanks!

Hi,

i just solved it with the variable - do you know a more “sleeky” Method?