Twin stick shooter style - and why I don't agree with this concept

I would like a combination of Torchlight and Diablo.

I want the ranged limitation from Torchlight. Positives: prevents off-screening, some weapons can have shorter range(pistols) while others can have bigger/unlimited range - basicly a feature.

I would like the controller gameplay to feel similarly to Diablo’s: auto-targetting the nearest enemy. It just feels “right” for the controller.

But sadly, I know that implementing controls like this is going to be very hard and will probably create more problems than benefits I mean - the chances of my game being released on a console are non-existent AND controller support for ARPG games on PC’s is like the least requested feature ever! So I decided to drop controller support all together and save me some trouble / energy to work on actualy important features.

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