Wow, you’ve gone above and beyond here!
Were all the extra elements things you worked out yourself? Did you get further into the course then come back to this project?
That was very enjoyable. The music and Items list were a nice touch. Would love to hear how you did them.
Thanks for your positive feedback.
The music is actually licensed music from existing games. Mostly Wolfenstein. I thought it would not be a problem because it is not a commercialised game.
The Item list is just a text label, nothing special because I only allow for one item at a time . It simply changes when the enum changes.
Most of my work went into the Cell part. I wanted to add more stuff in the corridor part at first, but there was still an entire course ahead so I wanted to move on.
As to my experience with Unity:
I did a couple of tutorials of Brackeys on YouTube two years ago, but stopped because of lack of time. I am really enjoying this course and each game we make, I try to add something new with what I have already learned.
Sorry for the long text. Just want to thank you again for playing. I honestly did not expect anyone to actually give it a try. nice to see this community in action. Makes me want to do the same!
Going to try some other people’s games this week :).
Until next time,
Greets,
Benjamien
It was an enjoyable game. When I came back from work, I decided to play it. It was a good way to relax (it was like watching a movie). How did you make the sound play state by state?
Hello,
Thanks for trying my game!
In my script i added several public SoundClip variables at the top and a SoundPlaying component on my object in Unity. I then drag and dropped in the music in the Unity editor.
When it changed between certain states, I simply let the MusicPlayer play the necessary SoundClip. I didn’t know at all how the sound playing worked in Unity, so it was a bit of trial and error, but with the public variables at the top I simply applied what we saw in the course.
Nice. Did you place the audiosource under its own function or update? I did this method but everytime an audioclip plays at the beginning of the state, it would start to distort repeatedly in playmode.
I had to call the function the -audio component- was in, at the time I press a key from the previous state(e.g. cell rather than the sound being played on cell_1 ) to fix it. It works for now, but not ideal.
P.s. cant wait to see version 2 of your game.