Well here is an early prototype of my Project Boost (Banana Flyer) Game. How far can you get? Constructive feedback and suggestions for improvement are welcome as always! Enjoy!
I played it a couple times and got to level 5. Pretty good difficulty, although I found i could fly up and over a lot of the obstacles rather than have to go through them.
The rocket felt beefy/heavy and took a lot of thrust to get it moving. I think its a personal preference, but i’d increase the thrust or reduce the mass just a little.
Also - the “Success Particles” are positioned on the rocket well on level 1, but they are offset on 2+ and spawn slightly off screen - maybe check that or apply the rocket’s level 1 settings to the prefab?
I feel that for this kind of game death should bring us to the beginning of the current level instead of the first one. Permadeath aligns better with strategy games or dungeon crawlers, where it’s possible to use procedural generation to keep the gameplay fresh even on restart.
I liked the improvements on the rocket thrust and movement feel. Also - I still found i could fly over all the obstacles in the first few levels, so you’ll want to create a lower ceiling… unless that’s a trick to discover.
Here’s an example of me flying over everything on the 1st level: