Trouble with particle editing

So I created hair for the bunny ears, right?

But when I shift to particle editing to do some combing, some of the hair flip direction; they go into the ear and leave a bald patch.

and remain like that when I get back to object mode.

I tried recalculating normals in edit mode, but that didn’t work. I decided to make do with children randomness randomness for now, but I’d be glad if I could comb them.

You have to increase the value on the deflect emitter. I will prevent the hair particles from going through your model.

Privacy & Terms