So I created hair for the bunny ears, right?
But when I shift to particle editing to do some combing, some of the hair flip direction; they go into the ear and leave a bald patch.
and remain like that when I get back to object mode.
I tried recalculating normals in edit mode, but that didn’t work. I decided to make do with children randomness randomness for now, but I’d be glad if I could comb them.



