TripleX game from course with some small modifications

Posting this for a challenge in the unreal course. I find using namespace std instead of std::cout, and \n instead of endl easier and more readable so I used them. Any reason I shouldn’t? Also, the final two \n are there because after the program runs in visual studio code, it always displays a % sign immediately after the last line if \n is left out. It’s not really a major problem, just annoying and messes with readability, anyone have a more permanent fix for this for a Mac user?

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Fantastic job!