Just finished mine~
Switch statements are not included in the course but happy to be able to use it on the storyline.
#include <iostream>
#include <stdlib.h>
#include <ctime>
#include <conio.h>
void Dialogue (int Difficulty, int Try) // Most Dialogues are handled here
{
switch (Try)
{
case 1:
std::cout << "\n(HEEEEEEEEYYY, I'm serious, if you failed this one, you're doomed -_-)";
break;
case 2:
std::cout << "\n(Hey, only 2 tries left, just 2 more and you're dead) ";
break;
case 3:
switch (Difficulty)
{
case 1:
std:: cout << std::endl;
break;
case 2:
std::cout << "\n(You didn't expect this to have levels, don't you?)";
break;
case 3:
std::cout << "\n (YEEEEY Levels, I love levels)";
break;
case 4:
std::cout << "\n(Ohhhhh~ You're good. Is your brain working hard? or hardly working? HAHAHAHAHA)";
break;
case 5:
std::cout << "\n(Hmmm... didn't expect you to come this far... I underestimated you.)";
break;
}
break;
}
}
void PrintIntroduction (int Difficulty, int Try)
{
// Printing the intro for the game
system("cls");
if (Difficulty==1 && Try == 3)
{
std::cout << "\nooooooooooooo o8o oooo ooooooo ooooo ";
std::cout << "\n8' 888 `8 `\"' `888 `8888 d8' ";
std::cout << "\n 888 oooo d8b oooo oo.ooooo. 888 .ooooo. Y888..8P ";
std::cout << "\n 888 `888""8P `888 888' `88b 888 d88' `88b `8888' ";
std::cout << "\n 888 888 888 888 888 888 888ooo888 .8PY888. ";
std::cout << "\n 888 888 888 888 888 888 888 .o d8' `888b ";
std::cout << "\n o888o d888b o888o 888bod8P' o888o `Y8bod8P' o888o o88888o ";
std::cout << "\n 888 ";
std::cout << "\n o888o ";
std::cout << "\n "; " \n";
std::cout << "\nYou are a student breaking into your math teacher's office...";
std::cout << "\nYou are to steal the exam because this is your last chance to pass...";
std::cout << "\n\n Press Enter to continue...\n";
getch();
system ("cls");
_sleep(500);
std::cout << "\nYou have found your teacher's computer.";
_sleep(2500);
std::cout << "\nYou have found the files that you needed.";
_sleep(2000);
std::cout << "\nYou clicked on it.";
_sleep(1500);
system ("cls");
std::cout << "\n\n [Intrudert Alert]\n";
_sleep(1500);
system ("cls");
std::cout << "\nDamn, SECURITY!";
_sleep(1500);
system ("cls");
}
if (Difficulty != 1)
{
std::cout << "\n Level " << Difficulty;
Dialogue (Difficulty, Try);
_sleep(1500);
}
if (Try != 3)
{
std::cout << "\n\n Tries left: " << Try;
_sleep(1500);
}
}
bool PlayGame (int Difficulty, int Try)
{
PrintIntroduction(Difficulty, Try);
// Declare 3 number code
const int CodeA = rand() % Difficulty + Difficulty;
const int CodeB = rand() % Difficulty + Difficulty;
const int CodeC = rand() % Difficulty + Difficulty;
const int CodeSum = CodeA + CodeB + CodeC;
const int CodeProduct = CodeA * CodeB * CodeC;
//Print sum and product to the terminal
std::cout << std::endl;
std::cout << "\n\"Riddle Riddle Riddle...\", the computer starts to say.";
std::cout << "\n\"Three numbers for you to handle.\"";
std::cout << "\n\"The codes add-up to " << CodeSum << "\"";
std::cout << "\n\"Multiplied to give " << CodeProduct << "\"";
std::cout << "\n\"What numbers would it be?\"";
_sleep(2000);
if (Difficulty == 1)
{
std::cout << "\n\nThe computer waits for your response.";
_sleep(1500);
std::cout << "\n\nHint: Enter 1 1 1";
_sleep(1500);
}
//Store Player Guess
std::cout << std::endl;
std::cout << "\nEnter the Code: ";
int GuessA, GuessB, GuessC;
std::cin >> GuessA >> GuessB >> GuessC;
int GuessSum = GuessA + GuessB + GuessC;
int GuessProduct = GuessA * GuessB * GuessC;
//Check if the player\"s guess is correct
if (GuessSum==CodeSum && GuessProduct==CodeProduct)
{
//_sleep(500);
std::cout << "\n Heeey, right choice~";
_sleep(1500);
std::cout << "\n\n Bummer~ ";
_sleep(800);
return true;
}
else
{
if (Try >= 2)
{
//_sleep(500);
std::cout << "\n\"You suck at these, don't you?\", the computer responded with dismay...";
_sleep(1000);
std::cout << "\n Try again.";
_sleep(1500);
}
return false;
}
}
int main()
{
srand(time(NULL)); // Create new random sequence based on time of day
int LevelDifficulty = 1;
const int MaxDifficulty = 5;
int Tries = 3;
while (LevelDifficulty <= MaxDifficulty) // Loop the game until complete
{
bool bLevelComplete = PlayGame (LevelDifficulty,Tries);
std::cin.clear(); // Clears any error
std::cin.ignore(); // Discards the buffer
if (bLevelComplete == false)
{
--Tries;
}
else if (bLevelComplete)
{
++LevelDifficulty;
Tries = 3;
}
if (Tries==0)
{
system("cls");
std::cout << "\n You have your 3 tries already.";
_sleep(1000);
std::cout << "\n And the computer exploded at your face!\n\n";
_sleep(1000);
std::cout << "\n GAME OVER!\n\n";
return 0;
}
}
system("cls");
std::cout << "\n Congratulations~\n";
_sleep(1000);
std::cout << "\n You beat the hell out of me.\n";
_sleep(1000);
std::cout << "\n Nooooooow...\n";
_sleep(2000);
std::cout << "\nHere's the stash of P*rn that you wanted *Smile*\n";
_sleep(2000);
std::cout << "\n OHH, this isn't what you're after?\n";
_sleep(1500);
std::cout << "\n Geez, you should have told me.\n";
_sleep(1500);
std::cout << "\n I could've just handed you the file. -_-\n";
_sleep(3000);
std::cout << "\n\n Thanks for playing!\n\n";
return 0;
}
Happy to be part of this community