In the section Using Dynamic Delegates for ToonTanks, we code the destruction of the projectile once it hits something. Exept that for me, projectiles aren’t destroyed.
At first, I though I had coded incorrectly. So I copied the relevant code from the Github commit, recompiled and…no happiness.
If I go into the projectile blueprint, I can bring in the event and wire ti to destroy when it hits something, but that isn’t how its supposed to work, and according to the lecture, can create problems when when the base component is used differently.
Anybody else running into this issue? Any solutions?