Hi guys, I’m going through the Tilevania section of the course on Udemy (Just finished lecture #88) and something I’ve noticed is that if I try to climb when the player is in the very middle of the ladder sprite, I can’t climb it! The character does little hops up and down while the “isClimbing” param flickers on and off. If I try to climb a ladder from a bit to the side, everything works as intended.
At first I thought it had to do with some of the code changes I’ve made (I managed to add jumping from ladders) but even when I replace my PlayerMovement.cs with Rick’s version from the previous lecture’s GitLab I still have the same problem. Maybe it’s something to do with the colliders? Has anyone else come across this?