The Wizard of Numbers awaits!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{

int maximumguess = 1000,
    minimumguess = 1,
    guess = 500;

// Start is called before the first frame update
void Start()
{
    Debug.Log("The wizard of numbers awaits!"); //Works like print but better coding habit
    Debug.Log("Please Pick a Number, do not tell me what it is.");
    Debug.Log("The Highest Number is " + maximumguess);
    Debug.Log("The Lowest Number is " + minimumguess);
    Debug.Log("Tell me if your number is higher or lower than " + guess);
    Debug.Log("Push Up = Higher, Down = Lower, Enter = Correct.");
    maximumguess = maximumguess + 1;
}

// Update is called once per frame
void Update()
{
    //Detect when the up arrow key is pressed down
    if (Input.GetKeyDown(KeyCode.UpArrow))
    { 
        Debug.Log("Your number is higher than " + guess);
        minimumguess = guess;           
        guess = (minimumguess + maximumguess) / 2;
        Debug.Log("Is your number " + guess + "?");
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        Debug.Log("Your number is lower than " + guess);
        maximumguess = guess;
        guess = (minimumguess + maximumguess) / 2;
        Debug.Log("Is your number " + guess + "?");
    }
    else if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
    {
        Debug.Log("The Wizard of Numbers KNOWS ALL.");
    }
    else if (Input.GetKeyDown(KeyCode.Space))
    {
        Debug.Log("Space is not a creative button.");
    }
}

}