The Wedge in Me

The process I went through was:

  1. Dissolve upper right edge.
  2. Add 1 to the position of the upper left edge on the z axis.
  3. Add 3 to the position of the bottom right edge on the y axis.
  4. Add one to the z position of the entire object on the z axis.
  5. Add one to the y position of the entire object on the y axis.

Or at least that’s how I think it would have gone if I hadn’t made a bunch of errors with the scaling along the way.

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