The process I went through was:
- Dissolve upper right edge.
- Add 1 to the position of the upper left edge on the z axis.
- Add 3 to the position of the bottom right edge on the y axis.
- Add one to the z position of the entire object on the z axis.
- Add one to the y position of the entire object on the y axis.
Or at least that’s how I think it would have gone if I hadn’t made a bunch of errors with the scaling along the way.