If it compiles successfully then you can ignore the error list. Including CoreMinimal should have stopped that false error from coming up though.
Unreal works fine but my code has seen only DefaultPawn_BP other object ignore or hasnât seen
it exhausted me
Do you have those objects in there already before pressing play?
No I take and put it in TriggarVolume
Have you tried restarting the editor?
I close and reopen Editor and Visual Studio but nothing change
is there any solution?
If you link me your project I could take a look.
Hi DanM here is link:
Maybe somehow help me
You donât have your .uproject also no content folder either
No when i created project it was not there, My intermediate->ProjecFiles is only .vcxproj file
Content Folder was too great and it was hard to upload. how can i send it?
You shouldnât track the intermediate folder. The .uproject file is in the root directory of the project.
Google Drive/Dropbox
ahhh you mean Unreal project file ok
sorry Iâm late. upload took so many time here is link
https://drive.google.com/drive/folders/0BwIJNV6NNP69d1piUXpibzEyekk
Hello DanM do you change something?
Sorry I didnât get a notification about your last reply so havenât looked at it yet.
now you get it?
Requested access to it
give me your gmail address and I make to permission to access