The purpose of using reference in the for loop?

If it compiles successfully then you can ignore the error list. Including CoreMinimal should have stopped that false error from coming up though.

Unreal works fine but my code has seen only DefaultPawn_BP other object ignore or hasn’t seen

it exhausted me

Do you have those objects in there already before pressing play?

No I take and put it in TriggarVolume

Have you tried restarting the editor?

I close and reopen Editor and Visual Studio but nothing change
is there any solution?

If you link me your project I could take a look.

Hi DanM here is link:

Maybe somehow help me

You don’t have your .uproject also no content folder either

No when i created project it was not there, My intermediate->ProjecFiles is only .vcxproj file

Content Folder was too great and it was hard to upload. how can i send it?

You shouldn’t track the intermediate folder. The .uproject file is in the root directory of the project.

Google Drive/Dropbox

ahhh you mean Unreal project file ok

sorry I’m late. upload took so many time here is link
https://drive.google.com/drive/folders/0BwIJNV6NNP69d1piUXpibzEyekk

Hello DanM do you change something?

Sorry I didn’t get a notification about your last reply so haven’t looked at it yet.

now you get it?

here is link:
https://drive.google.com/drive/folders/0BwIJNV6NNP69d1piUXpibzEyekk

Requested access to it

give me your gmail address and I make to permission to access

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