The magnificent Wizard of Pierogi

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;

// Start is called before the first frame update
void Start()
{

    Debug.Log(The magnificent Wizard of Pierogi welcomes you!");
    Debug.Log("Think of a number...");
    Debug.Log("The highest number is: " +max);
    Debug.Log("The lowest number is: " +min);
    Debug.Log("Tell me if your number is higher or lower than " + guess);
    Debug.Log("UpArrow = Higher, DownArrow = Lower, Enter = Correct");
    max = max + 1;
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        Debug.Log("This number is higher than " + guess + "!");
        min = guess;
        guess = (min + max) / 2;
        Debug.Log("So maybe it's " + guess + "?");
    }

    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        Debug.Log("This number is lower than " + guess + "!");
        max = guess;
        guess = (min + max) / 2;
        Debug.Log("So maybe it's " + guess + "?");
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("This is the number you've picked: " + guess + "!");
        Debug.Log("Congratulations to me!");
    }
}

}