The character won't move

I tried the codes that are bound to SetupPlayerInputComponent in Blueprint. In Character. I annotated the SetupPlayerInputComponent codes that I wrote in C++. Except for the log. And I didn’t annotate the bound functions (Move, Look, Attack…). I thought it was okay because I annotated the bound parts in SetupPlayerInputComponent.





It’s still the same that it’s not moving… Am I doing something wrong.

It looks right. Jump should be on started, not triggered however.

I have ran out of ideas here. The inputs are coming through but your character is not working/reacting to the inputs which is strange.

This I can only think is something to do with collision now where the player is colliding and not moving. Try moving player start up a little in the z axis.


I changed it to Started. And it’s not moving, but it still gets text messages in the viewport.
image
I’ve raised the character on the z-axis.
But it’s not moving…

I’m completely out of ideas. Have you asked in the discord?

Which Discord are you talking about? First of all, I also asked for unreal forums. They asked for my code additionally here. IMC also asked how it was organized. But I didn’t get an answer.

I can’t really help without seeing code either. There are 2 discords. Unreal Source and the gamedev ones.

If I join Discord here, will my project be able to get help as well?

There are no guarantees. The issue is without seeing a lot of the project, there’s no way to know exactly what the fault is.

First, I created a new project and pasted the existing code, so it worked.
Thank you for your response. I’ll have to work on a new project first.
Your answer gave me a lot of energy.

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