The Blender Collab; Weekly Themed Gallery (Week 4)

Hey guys! Fantastic entires from everyone. I apologize for not getting my own entry ready on time. There’s always next week ;D

Speaking of, it’s time to select the person to pick the theme for next week. Spins the RNG wheel

Out of 7 entries, the winner is… Number 6, which is @GamedevCala! Congratulations; Can you please create a new thread with the topic for next week.

Thanks, I just made a new post for the upcoming week. HAVE FUN!

Great job everyone! I missed this week but this is awesome work! :thumbsup:

Great entries everybody. Thanks for joining the fun!

Thanks @rszarka! I really liked this Depth of Field too, It gave a very artistic feel to the render and did hide some defects!
Btw your VW is awesome!! I’m trying myself to create courage to start modelling a car, yours look awesome!

Thanks lucas its is very far from being done yet …the panels are not even joined together so far haha its fun making cars and mate you are definitely good enough to make a car!! Your work is freakin amazing you would make a car no problem at all I’m sure of it !! Hey got a question for you how the hell do you make like black lines on say a plane…im not talking an edge or geometry but just lines where you want them that she up in the render…been trying to figure this out for awhile , your work is always really amazing figured if anyone may know the answer it would be you ! I get stuck on the simplest things lol

Ok @rszarka , do you mean lines in the texture?
If it is that, there is a lot of ways to do it. One example below, that’s what you are asking?

You will need to use textures, there is a few ways, you can create your textures or search online, if you only want the lines, you can create the lines in photoshop/gimp/blender and add a transparent background and export as PNG to blender (can be done without alpha too), in Blender you can set the transparency of the texture, so you only render the lines, after that you need to place the line in the right place with mapping node or UV Mapping, this way you can add a line (or any other image) on top of (or underneath) your current material. (like the Blender Logo at the skateboard or the castle)
Example (scaled texture with Mapping Node and transparency added):

Is this kind of what you want to know?
If you want you can pm me so we can talk better, sorry if got too confusing, .english is not my native language.

lucas many thanks for your effort and detailed explanation! yes this is perfect… than you!

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