The Blender Collab; Weekly Themed Gallery (Week 4)

And here is my entry: a little steamwagon. It’s still missing bits and a place for the driver to sit (just before the engine) but there is enough to see what I had in mind. :slight_smile:

It’s a digital version of a vehicle which I sculpted as RL miniature a long time ago. I made the original model in Creo (so that bit is for inspiration only), cut it into the different material bits, stuck it together in Blender and added the materials.

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this is soon freakin cool…i hope thy have vehicles like thi one day! really awesome, what great imagination and work!

Looking great! This reminds me of something, I’ve seen that in a game or something, can’t remember exactly where. Great steampunk art!

I really like the steam punk train aswell!! That is also great work and imaginative…my earlier comment was for your work psychokilier …

Oh, thank you @rszarka!

Perhaps a dwarven or gnome steam vehicle? Mine was designed over 15 years ago for this project: http://miniature-painting.net/visions-putty-5/ming-hua-kao Funny to consider that this was my first 3D CAD design I made (in Solid Edge). It was then sculpted in putty and now I’ve created a digital model again based on the sculpt. :smiley:

Hey guys this is my entry. This is my first try with Depth of Field.
I’m not going to use sketchfab because i’m lazy lol, too much trouble work to set the materials right.

I’m keep working on that for a background for my new pc, i will use the road like texture to make a weird thing with some car and a person probably, something like that, i like weird stuff :joy:.

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Very Nice :slight_smile::+1: @Lucas_Lima

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Looking awesome!

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Not enough time this week to fully work on my model. But here is my progress right now.
Blocked out transporter, uvmapped and added first normalmap details :slight_smile:


:+1: Fail Faster - there is no instant win :+1:
Twitter: @GamedevCala - Blog: nerd-time.com - Twitch: GamedevCala

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Im Kinda cheating with this entry as i have been working o this VW awhile but this week did a bunch more work on it because of this thread :slight_smile: all of these entries are awesome…lucas lima skate board…WOW! now i have to investigate depth of field…your skateboard is awesome mate! Gamedevcala awesome truck mate! just great entries all around!

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Ok, I went ahead and textured it this evening, so I get something done for this weeks challenge. As always: I learned a lot and will base my next models on this knowledge :smiley:


:+1: Fail Faster - there is no instant win :+1:
Twitter: @GamedevCala - Blog: nerd-time.com - Twitch: GamedevCala

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Hey guys! Fantastic entires from everyone. I apologize for not getting my own entry ready on time. There’s always next week ;D

Speaking of, it’s time to select the person to pick the theme for next week. Spins the RNG wheel

Out of 7 entries, the winner is… Number 6, which is @GamedevCala! Congratulations; Can you please create a new thread with the topic for next week.

Thanks, I just made a new post for the upcoming week. HAVE FUN!

Great job everyone! I missed this week but this is awesome work! :thumbsup:

Great entries everybody. Thanks for joining the fun!

Thanks @rszarka! I really liked this Depth of Field too, It gave a very artistic feel to the render and did hide some defects!
Btw your VW is awesome!! I’m trying myself to create courage to start modelling a car, yours look awesome!

Thanks lucas its is very far from being done yet …the panels are not even joined together so far haha its fun making cars and mate you are definitely good enough to make a car!! Your work is freakin amazing you would make a car no problem at all I’m sure of it !! Hey got a question for you how the hell do you make like black lines on say a plane…im not talking an edge or geometry but just lines where you want them that she up in the render…been trying to figure this out for awhile , your work is always really amazing figured if anyone may know the answer it would be you ! I get stuck on the simplest things lol

Ok @rszarka , do you mean lines in the texture?
If it is that, there is a lot of ways to do it. One example below, that’s what you are asking?

You will need to use textures, there is a few ways, you can create your textures or search online, if you only want the lines, you can create the lines in photoshop/gimp/blender and add a transparent background and export as PNG to blender (can be done without alpha too), in Blender you can set the transparency of the texture, so you only render the lines, after that you need to place the line in the right place with mapping node or UV Mapping, this way you can add a line (or any other image) on top of (or underneath) your current material. (like the Blender Logo at the skateboard or the castle)
Example (scaled texture with Mapping Node and transparency added):

Is this kind of what you want to know?
If you want you can pm me so we can talk better, sorry if got too confusing, .english is not my native language.

lucas many thanks for your effort and detailed explanation! yes this is perfect… than you!

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