Texturing and UV Mapping

So I took this model and unwrapped it as well as textured it in a kinda realistic way and that’s what I got.

I also transferred the Object to Unity and tried different Skyboxes

3 Likes

Nice job, including the castor wheel tyres. Cobbles are good too.

Is the bin texture all in one image or have you added extra grime’ seperately on top?

There seem to be some triangles that look like you missed them, on the sides. Or they are geometry oddities? Also given you have gone to the trouble of good tyres, should the castor wheels be textured? steel metallic or come such?

2 Likes

I Actually used 4 materials, Body material, metal material (for tires and the triangles), tire material, and shiny plastic material for the Lids.

I used one manually adjusted UV Map for the Entire object and baked the result of all materials of the dumpster and did some further adjustment for the normal map in (Materialize).