Textures Blurry in Packaged Project

I’m working on a retro style game with pixelated textures. When playing the game in the editor, the textures look like this:

But when we package the game and play it, the textures look like this:

They’re all blurry instead of being able to distinguish individual pixels like in the editor. Does anyone know what could cause this?

If it helps, I achieved the pixelated look by changing the following settings on each texture:

  • Mip Gen Settings = No MipMaps
  • Texture Group = 2D Pixels
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I figured it out. There’s a “Filter” setting in a texture’s details. If you set it to “nearest” then the textures remain pixelated when packaging. I had to do that for all of the textures.

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