I’m working on a retro style game with pixelated textures. When playing the game in the editor, the textures look like this:
But when we package the game and play it, the textures look like this:
They’re all blurry instead of being able to distinguish individual pixels like in the editor. Does anyone know what could cause this?
If it helps, I achieved the pixelated look by changing the following settings on each texture:
- Mip Gen Settings = No MipMaps
- Texture Group = 2D Pixels