Texture Folder

I am not sure that this is the correct way of responding to a specific lecture, but here goes…

In Section 4, lecture 61 (Managing a Larger Project) you discuss setting up a folder system for the project. I understand that and agree with that. My question is about where you keep the texture folder. I have been putting all my textures in a folder on a hard-drive specifically for all my textures. I have put many textures that I have found, bought or gotten online in one folder with sub folders for categories. That way if I want to use a texture that I have gotten for this project in another project, I don’t have to search for this project to get to that texture.

Is this a good way of handling a textures folder?

I use the same system you are describing — seems perfectly logical to me — and the difficulty you are most likely to run into is; if you decide to reorganize things, even deciding that your blend file is in the wrong place or has the wrong name, you will need to re-link your textures. This also occures if you import a material into another file or import a file into another version of Blender (I’ve had to rebuild a dozen materials when I imported a 2.7x project into Blender 2.8)

So, if I move the .blend file, I still have to relink the textures that have not moved?

Thank you for the comments.

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It’s about the way Blender uses ‘Reletive Paths’ to keep track of where things are. Michael covers this in the game asset section of the 2.7x content if I remember correctly. I didn’t really understand that part of the course when I went through it, perhaps he or @Marc_Carlyon could explain that better.

What if you create a folder within the project for textures you used in the project, and then just have symbolic links to the actual textures within?

Or, you could symlink the entire texture directory? On windows, that’d be

mklink \d "E:\MyBlenderProject\Textures" "E:\AllTextures"

I’m not computer savvy, or coder, enough to tell Blender to do things differently from how the developers told it to :slight_smile:

To a program, a symlink looks exactly like a real file. It’s sort of like a shortcut you’d put on your desktop.

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