TextMesh Pro and Android

I’ve read online that some people have been having trouble with TextMesh Pro when they export for Android. Do you know if this is a big issue? I.e. should I stay away from TextMesh Pro or is this a relatively stable addition to Unity? Just curious what the sentiment is out there. Thanks.

Hi,

The best would be to create a test project with TMP and build it to Android. Since there are new updates every few days, I would not look for solutions for problems I don’t have. Just keep in mind that there could be problem but don’t worry about it as long as you do not have it.

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