Hi Altix,
thanks for testing my game :). The option to fail the game at the start is part of the game, sometimes stupid things happen. The reason is that Magda died at the accident (human’s death is assigned randomly). But you are right, I should have changed the name of the new “human” when you replay the game.
You, as a robot, are responsible for your human, that s/he is alive and not dehydrated until rescue is there. In a next step I want extend the game with notifications from magda (0.5 % dehydration, Magda: I’ve headache, etc) The notifications of Magda should than represent the symptoms of humans when they are dehydrating. When you loose 20% water of your body you are dead. You prevent your human from dehydration with collecting wool and knitting water sponges, which are able to extract water from hot air.