Test animation of the lamp

Here’s a test animation of the lamp. Had to attach an extra bone on the base stem in order to rotate the lamp sans the base. It worked out so far. Unfortunately, I had to keep deleting and re-doing some of the keyframes over and over. Turns out, if you move some of the keyed frames along the timeline without selecting every single active bone will result in wacky animations. Need to streamline the animation process to cut down on mistakes. Welp, it’s a start…

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I love this so much!

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TYSM Kevin!!! Really appreciate it.

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Of course man! Keep up the awesome work!

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