Thank you very much, I’m glad you enjoyed it! The thrust was something I was toying around with for a bit and I’ll tweak it some more to see how it feels with it being a smidge stronger. I’m really interested though in narrowing the view. I was worried trying that might make the game harder than it needs to be (as the player would not be able to plan their thrusts as well), but I do like the sound of adding more mystery. Thank you so much for the feedback!
Edit: Oh and in regards to the music, I’ve always just been a really big fan of games where the music progresses along with the game and slowly shifts to becoming more and more epic the closer you get to important climactic points, so that’s something I want to implement in the games I create.