Hi all,
Have been stealthily following along in this section without contributing much, but that changes now!
I’ve reached the end of this section… all while creating my own assets (or using the ones already in the unreal engine) to follow along with the challenges. At many points, I kept tinkering with my project after the lecture, and it’s been a fun ride.
Anyway, pretty much everything I’ve done in this demo, has been learnt through this course (and about half of Unreal’s starter video tutorials), so huge kudos to Ben and Sam and anyone else helping them put this course together. I go by the adage you get out of (learning) what you put into it… but really they’ve made it easy to get lots out of it!
Here’s the link to the game:
https://mega.nz/#!twgx2IjY!yfyg0RDhjHzWWqMxbYIpuCPLuN1_nFw5FI5yqK4ZBlE
The game concept is that of an arcadey arena tank shooter. The missions are tough and designed to be repeated until the player rises to the challenge. The aesthetic is gamey and fun.
Some screenshots to get some interest in here:
Few caveats.
I’ve made the demo quite hard. I still can’t consistently win the demo, despite hours and hours of practice.
The tank now has suspension and moves around like a dream!
Also appreciate any feedback on the game itself.
Definetly plan on continuing to extend the game, with more missions (not sure how to track the tanks been destroyed so we can move onto the next level right now), more units, more weapons, improved AI as well as VR support. If it’s well received, will put real work into it and even turn it into an actual full fledged game! But that might be getting ahead of myself yet!
If you’re getting a false positive virus warning on the .exe, download this one from Googledrive to replace it. It should be using an industrial grade scanner, so you can be assured that it’s ok.
edit 26/08
I’ve updated the demo!
- The new version allows for a complete loop in gameplay (provides you with death menu when you die and congrats menu when you win).
- Holding R pauses the game and provides you with a much more obvious indicator of how much longer you have to hold to restart (about 1.2 seconds).
- Also I’ve added suspension (doesn’t visibly move the tracks, but significantly affects the handling for the better).
- As a side effect, it significantly reduces the number of crashes I’ve experienced (although hasn’t removed it completely).
- A second side effect is that it makes the tank much faster; although I’ve tweaked the numbers related to tank movement since to get movement into an enjoyable place (it’s faster now).
- Provided a reload progress bar indicator - makes it more obvious as to when you can and should slow down or stop to shoot.
Give it another shot if you’ve seen it already! You might be pleasantly surprised!
Next up is to develop more levels for the game. Aiming for 5 to demo with, with a variety of opponent types, secondary weapon, etc.