Rather than putting the story in the code, I opted to read from a text file which I dragged into the assets window.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.IO;
public class TextController : MonoBehaviour {
public Text text;
string openingText = System.IO.File.ReadAllText("Assets\\MainText.txt");
void Start () {
text.text = openingText;
}
}