Stretched Out Textures?

My terrain textures are looking muddy or stretched out. Anyone else run into this?

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Hi,

If you change your view to wireframe mode you’ll see why. The mesh for your terrain is going to have huge triangles in those areas where the texture is stretched. Tweak your terrain so that the verticals are not so steep. You could probably also resolve this with different texture sizes but the above will be the easiest/quickest win at this stage.

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That helps. Thanks!

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You’re very welcome Jadon :slight_smile:

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