My Problem:
My AnimationGraph Statemachine on the Alien seems to be reset once it is outside of attack range.
Anim_BP_Spider (EventGraph)
Anim_BP_Spider (AnimGraph> Locomotion)
This works like a charm for the initial “spawn” (the spider is falling from the sky )
Then I’ll let my spider into attack range. and it attacks myself.
When I leave that attack range the spider starts with the “spawn” state again.
Does anyone know why? Or does someone even know how I may fix this?