Hey guys,
today we released the bet version of our “stomt for Unity” widget.
It allows you to collect wishes in-game and makes them available on stomt.com where all the feedback can be voted, discussed and managed! See here how the result looks like: https://www.stomt.com/empires-of-the-undergrowth
The goal of stomt is it to:
Enable community-building right from the beginning
Efficient idea and feedback management
Combining feedback with crowdsourcing
stomt basically is a social network for feedback which can be integrated anywhere. (We also have extensions for your blog etc, and of course you can find everything open source on Github).
Im back today from work for a couple of weeks, sounds like an interesting premise. I’ll add it to a project im about to start for my 1gameamonth challenge. so ill have it from start to finish for a small project that needs to be finished by end of month.
see how feedback/discussion can change direction of a small project, intrigued
That sounds like a really interesting idea. Do already have plans on how to lead people to your new project every month? Would totally love write a blog post about this experiment on our blog at the end of the challenge. Also please provide us any idea and feedback on https://www.stomt.com/stomt
Im just reading through your FAQ’s and associated readmes just to get a flavor to see what road to go down.
It might all end in tears, but willing to give it a shot.
Ive just registered, so ill be sure to send any feedback that I think of, got a couple of thoughts already, just making sure theyre not in there already
Yes i saw it. We have many plans for the year! I will wrap my head around some game ideas
Also, some social pressure keeps you motivating going forward with your challenge ;), haha. Shoot me a link as soon as you started so that i can share it.
OK so I’m trying to integrate it with my android game in Unity.
The problem I’m facing is the StomtPopup class doesn’t seem to have a publicly accessible way of toggling the popup without the use of a Toggle Key - for example toggling it with an Event or with a Button.
Extending the StomtPopup class doesn’t work either due to a number of key fields and methods (_ui, Show()) being private.
What I’m left with is hacking the supplied StomtPopup class itself, which is less than ideal. It would be great if your devs could consider a more API-like implementation. Maybe it’s just me, but I don’t like editing third party source, I much prefer extending it with my own implementation classes.
Additionally I try to actively avoid anything that checks once per frame in Update() unless I absolutely need it. I feel the implementation would be much better with an Event rather than if (Input.GetKeyDown(_toggleKey)) { on every frame. Mobile devs are paranoid about CPU cycles
Otherwise the service seems solid and it’s a useful way of integrating feedback. I’m yet to investigate how public the feedback is, and whether I have any way of moderating it.
James, thanks for the high quality feedback. So one think i would like you to do is. Write a stomt for it on the Unity-SDK profile: stomt.com/stomt-unity (if you would take the time that would be great so that the improvement can be credited to you).
I will also tell the boys to take a look on it. As they have exams right now, it might take a month to make it happen. Of course we also appreciate PRs on GitHub: github.com/stomt/stomt-unity-sdk