Status Effect Damage

How would you code, status damage. For instance an axe, hits with both a blunt damage and fire damage. How would you go about coding the damage type

Didn’t we cover this? Status Effect damage

We did, but the first part of your code is missing. It just starts from weapon config.

What part do you feel is missing? (not being snarky, just unsure what’s missing).

It should start in the WeaponConfig, that’s the part that’s going to hold the characteristic of the weapon, i.e. blunt, sharp, flaming, freezing, etc.

Oh sorry thought. Something was missing by the alignment , sorry for the trouble.

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