#include <iostream>
#include <ctime>
void PrintIntroduction(int Difficulty)
{
//Print welcome messages to terminal
std::cout << "Welcome to the Dungeon of Exploding Treasure Chests.\n";
std::cout << " _ \n" <<
" | | \n";
std::cout << " __| |_ _ _ __ __ _ ___ ___ _ __ \n"
<<" / _` | | | | '_ > / _` |/ _ >/ _ >| '_ > \n";
std::cout << "| (_| | |_| | | | | (_| | __/ (_) | | | |\n"
<< " <__,_|<__,_|_| |_|<__, |<___|<___/|_| |_|\n";
std::cout << " __/ | \n"
<< " |_____/ \n";
std::cout << "You must enter the correct numbers of this 3 digit lock to get into this treasure chest.\n"
<< "You are currently in room number....." << Difficulty << std::endl;
}
bool PlayGame(int Difficulty)
{
PrintIntroduction(Difficulty);
const int CodeA = rand() % Difficulty + Difficulty;
const int CodeB = rand() % Difficulty + Difficulty;
const int CodeC = rand() % Difficulty + Difficulty;
const int CodeSum = CodeA + CodeB + CodeC;
const int CodeProduct = CodeA * CodeB * CodeC;
// Print CodeSum and CodeProduct to terminal
std::cout << "\n+ There are 3 codes to unlock the chest";
std::cout << "\n+ The codes add-up to: " << CodeSum;
std::cout << "\n+ The codes multiply to give: " << CodeProduct << std::endl;
int GuessA, GuessB, GuessC;
std::cin >> GuessA >> GuessB >> GuessC;
int GuessSum = GuessA + GuessB + GuessC;
int GuessProduct = GuessA * GuessB * GuessC;
if (CodeSum == GuessSum && CodeProduct == GuessProduct)
{
std::cout << "KE-CHA! Well done, the code was correct. You unlocked the treasure chest!\n"
<< " <>_________________________________\n"
<< "[########[]_________________________________>\n"
<< " <>\n"
<< "And received EXCALIBUR! Well done you may proceed to the next room.\n";
return true;
}
else
{
std::cout << " DOKA!\n"
<< " _L_\n"
<< " ,\" \".\n"
<< "(> / O O > /) \n"
<< " <| _ |/\n"
<< " < (_) /\n"
<< " _/.___,>_\n"
<< " (_/ >_)\n"
<< "You entered the wrong code! The treasure chest exploded!!!!!! Please try again!";
return false;
}
}
int main()
{
srand(time(NULL));
int LevelDifficulty = 1;
const int MaxLevel = 5;
while (LevelDifficulty <= MaxLevel)//Loop game until all levels are completed
{
bool bLevelComplete = PlayGame(LevelDifficulty);
std::cin.clear(); //Clear any errors
std::cin.ignore(); //Discard the buffer
if (bLevelComplete)// will increment levelDifficulty by 1
{
++LevelDifficulty;
}
}
std::cout << "\nCongraulations You have collected all 5 Excaliburs!\n";
return 0;
}
Has anyone else had this problem?
When ever I have srand (time(NULL)); in my int main, block of code, and compile it.
And i start to play the game at level 3 after 5 second passes, it ends the game there and exits the code.
To play the game again I have to compile the game again.
If i take srand(time(NULL)); out I have no problems.